![]() Here's the full (and massive) changelog, per the gnarled fingertips of Chucklefish's changelog monkeys: ![]() Oh, and Christmas items are gone, deflating my theory that Starbound takes place in a universe of Eternal Christmas. ![]() Other biggies: player-owned items are now persistent in the game world, so no more disappearing picks, meticulously crafted items, or what have you. But oh man, characters don't eat bandages anymore! I liked eating bandages. Also, it adds crazy new enemy attacks, a permadeath option, new items, new biomes, and tons more. ![]() The game's latest update should be the last one heralded by a character, ship, and planet wipe. Fortunately, as of now I'll never have to grieve for another Starbound character again, and neither will you. ![]() I still miss him, though - at least insofar as one can miss a walking trophy case for their videogame accomplishments. Beta tests are harsh, uncaring things, and I knew that Sir Face and I wouldn't be able to dance among the stars (and also mine them hollow) forever. His name was Sir Face (named after the Microsoft Surface I was playing on at the time it's a long story), and he was a mohawk-sporting robot who punched bird people, stole their super cool altar beds, and did not give one single, solitary fuck. ![]()
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